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Work Experience

 

FOUNDER & CEO

Greedy Wolf Studio - Taipei, Taiwan / Feb 2019 -  www.greedy-wolf.com

COUNTRY MANAGER, TAIWAN

goGame Taiwan - Taipei, Taiwan / Mar 2017 - Feb 2019 www.gogame.net

● Managed Taiwan Office P&L.

● Trained and put together a capable team in Taipei, overseeing daily operation of departments like Live Ops, Marketing, UA, Community Management, Customer Service, Localization, Art, etc.

LEAD PRODUCER & VICE PRESIDENT OF GAME DEVELOPMENT
Navigator Games / February 2016 - July 2016 www.navigator-games.com
● Responsible for building, training, and maintaining a production and management team of 30+ people to produce a MOBA-MMO mobile game.
● Responsible for projecting and managing budget of 1.2 Million USD.
● Managed day-to-day production direction and project schedules of studio teams.

 

DEVELOPMENT DIRECTOR
iDreamSky Technologies - Shenzhen, China / May 2015 - February 2016 www.idreamsky.com
● Managed a team of 20+ people by creating performance metrics, established production pipelines and project schedules.
● Responsible for projecting 1 Million USD budget.
● Completed a demo with quality approved by Disney/Marvel under 1.5 months timeline.
● Cut down outsourcing art studio cost by 40% while maintaining studio quality.

 

PROJECT LEAD
Blizzard Entertainment - Shanghai, China / May 2009 - May 2015 www.blizzard.com
● Established World of Warcraft and Hearthstone TW localization SOP.
● Major World of Warcraft expansions launched: Cataclysm, Mists of Pandaria and Warlords of Draenor. Major Hearthstone expansions launched: Vanilla, Goblins and Gnomes, Curse of Naxxramas and Blackrock Mountain.
● Supervised the recording of over 30,000 WoW, Hearthstone and Starcraft 2 Voice-Over lines.
● Spearheaded in recording Taiwanese and Cantonese VO, resulted in 95% favorable player feedback.
● Provided seminar and training sessions to Localization and QA team.

 

SENIOR GAME DESIGNER
Lager Network Technologies Inc. - Taipei, Taiwan / October 2007 - May 2008 www.lager.com.tw
● Designed mount evolution system, including maintenance costs and upgrade models in MMORPG “Fairyland Online 2.”

 

LEAD GAME DESIGNER
Carving Dragons Digital Culture Co. Ltd. -Taipei, Taiwan / June 2004 - February 2006
● Designed warrior and rogue class abilities, including evolution paths and talent upgrades, food, potion and Auction House system in MMORPG “Amusement Park Online”.
● Designed 12 emperors and 88 heroes in Turn-based RPG “Heroes of China”. Also designed the spells, items and monsters in addition to Map Level Design.

 

CO-FOUNDER, GAME PRODUCER / LEAD DESIGNER
Softek Entertainment -Taoyuan, Taiwan / April 2001 - April 2004
● Produced multiple PC games including Visual Novel “Game Lover”, “Dream Mahjong”, “Dream Card Battles”, “Dream Monopoly” and dating sim, “Sensational Moments.”
● Grossed over 4 Million USD.

 

Education

MCGILL UNIVERSITY - Piano Performance - Montreal, Quebec, Canada /1996-1998
GRENVILLE CHRISTIAN COLLEGE - Brockville, Ontario, Canada /1995-1996
GLENFOREST SECONDARY SCHOOL - Mississauga, Ontario, Canada /1992-1995
SILVERTHRON HIGH SCHOOL - Etobicoke, Ontario, Canada /1991-1992

 

 

Achievements

● Successfully set up fully functional production teams for Softek Entertainment (2001) and Navigator Games (2016).
● Launched multiple games as a Producer and a Game Designer for Softek, of which generated over 4.2 million USD.
● Launched World of Warcraft and Hearthstone in Taiwan as the Project Lead for Blizzard, both AAA titles were launched on tight schedule with proven quality.

 

Software

Jira / Confluence / Trello / KanbanFlow / Microsoft Project / Tortoise SVN
RPG Maker / Audacity / Photoshop / Xmind / Filezilla / Excel / Powerpoint / Word

Various in-house development tools and editors in previous companies

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